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Rapid Chess

General · also: rapid, active chess

Rapid chess gives each player more than ten minutes and less than an hour, the middle ground between blitz and classical.

A Queen's Gambit Declined middlegame taking shape. Rapid gives you the minutes to choose a real plan in a position like this, such as the minority attack with b4 and b5, though not to calculate everything.

FIDE defines rapid as more than ten minutes and less than sixty per player, counting base time plus 60 times the increment. Online staples are 10+0, 10+5 and 15+10, and rapid has its own ratings and an official world championship.

Rapid is fast enough to finish in one sitting but slow enough for real chess: you can form a plan, calculate the critical moments, and play an endgame with some care. Mistakes still come from the clock, but far fewer than in blitz.

That balance makes rapid the workhorse format for improvement. You get complete, thoughtful games in under an hour, enough volume to test what you are learning, and games worth reviewing afterward. Most coaches point improving adults here first.

Frequently asked

Is 15+10 rapid or blitz?

Rapid. Counting the increment over 60 moves, 15+10 comes to 25 minutes per player, comfortably inside FIDE's rapid band of more than ten and less than sixty minutes.

Why do coaches recommend rapid for improvement?

Because it is the fastest control where you can still practice thinking properly. You get whole games with real decisions in under an hour, and each one leaves material worth reviewing.

Related terms

Blitz Chess
General
Read ›
Classical Chess
General
Read ›
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