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Opposition

Endgame · also: direct opposition, distant opposition

The opposition is when the two kings stand on the same line with one square between them, and whoever has to move must give ground — so you want the move to be the opponent’s.

The kings face off with one square between them and it’s Black to move — White ‘has the opposition’, so Black must give way and let the white king through.

When the kings face off a single square apart (the direct opposition), the player to move has to step aside and let the enemy king advance. ‘Having the opposition’ means it’s the other side’s turn, so they’re the ones forced to back up.

It’s the single most important king-and-pawn idea: in countless endings, the side that wins the opposition shoulders the enemy king away from the squares it needs to defend, and the extra pawn (or the breakthrough) decides.

There’s also the distant opposition — kings further apart on the same file, rank or diagonal with an odd number of squares between them — which works the same way once the kings march toward each other.

Frequently asked

How do you get the opposition?

Move your king onto the same file (or rank/diagonal) as the enemy king with one empty square between them, leaving it as the opponent’s turn to move. Then they have to step aside.

What’s the difference between the opposition and zugzwang?

The opposition is the specific king-versus-king tool; zugzwang is the general idea of being harmed by having to move. Winning the opposition is how you put the enemy king in zugzwang.

Related terms

Zugzwang
Endgame
Read ›
Key Squares
Endgame
Read ›
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