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Opposite-Colored Bishops

Strategy · also: opposite-coloured bishops, OCB

Opposite-colored bishops means each side has one bishop, but they travel on different colours, so they can never challenge or defend against each other directly.

White’s bishop runs on light squares, Black’s on dark — they can never meet, the hallmark of an opposite-coloured-bishop ending.

Because the two bishops move on different colours, they operate in separate worlds — neither can attack or block the other. This single fact pulls in two opposite directions depending on how many other pieces are on the board.

In pure bishop endgames the effect is famously drawish: the defender sets up a blockade on the colour the attacker can’t touch, and even an extra pawn or two often can’t break through. Many a winning material edge fizzles into a draw here.

In the middlegame, with rooks and queens still on, the same bishops become dangerous attacking weapons. The attacker effectively plays with an extra piece on the squares the defender’s bishop can’t cover — so opposite bishops often sharpen, not soften, the play.

Frequently asked

Why are opposite-colored bishop endgames drawish?

Neither bishop can attack the other or the squares it defends, so the weaker side blockades on the safe colour and an extra pawn often can’t force a breakthrough.

Aren’t opposite bishops also good for attacking?

Yes — with rooks and queens still on, the attacker effectively has an extra piece on the colour the defender can’t cover, so middlegames with opposite bishops are often very sharp.

Related terms

Fortress
Endgame
Read ›
Bishop Pair
Strategy
Read ›
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