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Fifty-Move Rule

Rules · also: 50-move rule

The fifty-move rule lets a player claim a draw if 50 moves by each side have passed with no capture and no pawn move.

King and bishop against a lone king: there is nothing to capture and no pawn to push, so the move counter (here already at 60) keeps climbing. At 50 such moves a draw can be claimed — in fact this material is an automatic draw anyway.

Captures and pawn moves are the only things that permanently change the material and pawn structure, so they reset the counter. If neither happens for 50 full moves (that is, 50 by White and 50 by Black), the game can be drawn on a claim.

The rule exists to stop a player from shuffling pieces forever in a position where no progress is possible — for example, when the side with extra material cannot find a way to force checkmate. Without it, drawn endgames could run indefinitely.

In practice it most often appears in tricky endgames like rook-and-bishop versus rook, where the stronger side must convert within the move limit or settle for a draw.

Frequently asked

What resets the fifty-move counter?

Any capture or any pawn move resets it to zero. Because those are the only moves that irreversibly change the position, they restart the count toward a draw.

Is the fifty-move rule automatic?

Over the board it is a claim — a player must claim the draw. Online it is usually enforced automatically. There is also a separate automatic draw at 75 moves under FIDE rules.

Related terms

Draw
Rules
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Insufficient Material
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