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Draw

Rules · also: tie, half-point

A draw is a tied game in which neither player wins; each side scores half a point.

A perfectly balanced, symmetrical position. From a level game like this, the result can end up a draw by any of the five methods: agreement, stalemate, repetition, the fifty-move rule, or insufficient material.

There are five ways a game ends in a draw. The players can agree to one by mutual consent; the position can be stalemate, where the side to move has no legal move but isn’t in check; the same position can occur three times (threefold repetition); fifty moves can pass with no capture or pawn move; or there can be insufficient material to checkmate.

Draws are a normal, frequent result — between strong players they are the most common outcome of all. A draw can be a great escape when you’re worse, a disappointment when you’re better, or a fair reflection of a balanced struggle.

Practically, the half-point matters: in a tournament a hard-fought draw against a strong opponent can be worth almost as much as a win against a weak one. Knowing the drawing rules helps you save lost positions and avoid throwing away won ones.

Frequently asked

What are all the ways a chess game can be drawn?

Five: mutual agreement, stalemate, threefold repetition, the fifty-move rule, and insufficient material. Any one of them ends the game in a tie worth half a point to each player.

Is a draw worth anything?

Yes — each player scores half a point. A draw can be a valuable save when you’re losing, and against a much stronger opponent it’s often a fine result.

Related terms

Stalemate
Rules
Read ›
Perpetual Check
Endgame
Read ›
See ideas like Draw decide a real game →All chess terms

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