A draw offer is a proposal to end the game as a draw. The correct procedure: make your move, offer the draw, then press your clock. The offer stands until your opponent accepts, declines, or moves.
The Laws of Chess prescribe an exact sequence: play your move on the board, offer the draw while your own clock is still running, then press the clock. An offer made at another moment is still valid, but the proper sequence exists so the offer never doubles as a thinking aid or a distraction.
Once made, the offer cannot be withdrawn. Your opponent may accept it, decline it verbally, or decline it simply by making a move, which kills the offer automatically. Repeatedly offering draws to an unwilling opponent counts as a distraction, and the arbiter can penalize it.
Strategically, treat offers as information. An offer from a worse position is a hope, not a proposal, and you should usually play on. Conversely, do not accept early draws out of fear against higher-rated players: those games are exactly where your rating and your chess grow.
Make your move on the board, offer the draw while your clock is still running, then press the clock. The offer stands until your opponent accepts it, declines it, or makes a move.
No. Once offered it cannot be withdrawn. Your opponent may decline verbally or simply by playing a move, and repeated unwanted offers can be penalized by the arbiter as a distraction.
BetterChess is a practice tool — we make no guarantee you'll reach 1800 or any rating. Definitions are standard chess terminology; every diagram position is checked legal with the same engine the board runs.