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Blunder

General · also: ??

A blunder is a serious mistake — typically one that hangs a piece, allows a winning tactic, or loses the game outright.

After 1.e4 e5 2.Nf3, the move 2...d5?? is a blunder — White simply plays 3.Nxe5 (or 3.exd5) and wins a pawn for nothing.

A blunder is the bad move that flips a position: dropping a piece for nothing, missing the opponent's threat, walking into a fork or pin, or overlooking a mate. In notation it's marked ‘??’, the strongest symbol for a mistake.

At club level, games are decided far more by blunders than by deep strategy — most points are simply handed over. The good news is that the same handful of oversights cause the great majority of them, so they're very trainable.

The cure is a routine, not talent: before every move, ask what the opponent's last move threatens, check whether your intended move leaves anything undefended (look for loose pieces and back-rank weaknesses), and only then play it. This blunder-check, done every single move, saves more rating points than any opening.

Frequently asked

How do I stop blundering in chess?

Run a blunder-check before every move: ask what the opponent threatens, then make sure your move doesn't hang a piece or allow a tactic. Doing this consistently prevents most blunders.

What's the difference between a blunder and a mistake?

It's a matter of severity. A ‘mistake’ (?) worsens your position; a ‘blunder’ (??) is a serious error that loses material or the game. A ‘?!’ is a dubious move that's merely questionable.

Related terms

Fork
Tactics
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