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Tempo

Strategy · also: tempi

A tempo is a single move counted as a unit of time — you ‘gain a tempo’ when you make a useful move while forcing the opponent to make a useless one.

After 1.e4 e5 2.Nc3 Nf6, each side has spent two tempi — one to push a centre pawn, one to develop a knight.

Chess is partly a race to develop your pieces and act first, and a tempo is the basic unit you measure that race in: one move, one tempo. The plural is ‘tempi’.

You gain a tempo when you improve your position and at the same time force the opponent to waste a move — for instance, developing a piece with a threat so they have to react instead of building their own game.

You lose a tempo when you move the same piece twice for no reason, or get a piece chased around. In the opening especially, a tempo or two can be the difference between a smooth game and a cramped one.

Frequently asked

What does ‘a tempo up’ mean?

It means you’re effectively one useful move ahead of where you’d otherwise be — your pieces are a move further along than the opponent’s, which usually means more activity.

How do you gain a tempo?

Most often by making a threat as you develop: if your move forces the opponent to defend, they spend a move reacting while you keep building.

Related terms

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Strategy
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Initiative
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