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Reti Maneuver

Endgame · also: Reti idea, Reti king march

The Reti maneuver is the endgame idea of marching the king along a diagonal so it pursues two goals at once, made famous by Richard Reti's 1921 study where a hopeless king catches an uncatchable pawn.

Reti's 1921 study, White to play and draw: 1.Kg7! h4 2.Kf6 Kb6 3.Ke5!. The king chases both pawns at once: 3...h3 4.Kd6 h2 5.c7 promotes together, and 3...Kxc6 4.Kf4 rounds up the h-pawn. A hopeless race becomes a draw.

On a chessboard the shortest path is not unique: a king travels from h8 to h1 in seven moves whether it walks straight down the file or zigzags through the center. Reti's insight was that the diagonal route can carry threats the straight route does not, so the king should walk where it fights for two things at once.

His 1921 study shows it in purest form. White's king on h8 looks absurdly far from Black's h-pawn, and White's own c-pawn seems doomed. But after 1.Kg7! h4 2.Kf6 Kb6 3.Ke5! the king suddenly has two roads: 3...h3 4.Kd6 lets White promote alongside Black, while 3...Kxc6 4.Kf4 catches the h-pawn cold. Black cannot prevent both, so the position is a draw.

The maneuver is not museum chess. Any time your king seems out of the game, look for the diagonal path that combines defense with attack: supporting your own passer while stepping into the square of the enemy pawn. Kings that multitask save and win endgames that raw counting calls lost.

Frequently asked

How can the king catch a pawn outside its square?

By making every step do double duty. The diagonal march costs no time compared with the direct route, but each move also creates a threat with White's own pawn, and the moves Black spends answering that threat let the king re-enter the square.

What should I take from the Reti maneuver for my own games?

Never write off an active king, and prefer diagonal king routes that combine two ideas. In pawn races especially, check whether a shouldering or two-purpose king move changes the count before you concede that a pawn cannot be caught.

Related terms

Rule of the Square
Endgame
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Active King
Endgame
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