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HomeGlossaryRemoving the Defender

Removing the Defender

Tactics · also: removing the guard, undermining

Removing the defender means capturing or trading off the piece that guards a target, so that the target is left undefended and can be taken.

The knight on d4 is attacked by the rook on d1 and defended only by the bishop on b6. White plays Rxb6 to remove that defender; after axb6, Rxd4 wins the now-undefended knight.

A piece or a key square is only safe because something defends it. If you can eliminate that defender — by capturing it, or by trading it for one of your own pieces — the protection vanishes.

This differs from deflection, where you merely force the guard to move: here you take the guard off the board entirely. It’s one of the most reliable ways to win a pawn or a piece, especially when a target is held by just a single defender.

Whenever you eye an enemy piece you’d love to win, count its defenders and ask whether you can knock out the one that matters. Removing it turns a protected piece into a free one.

Frequently asked

Is removing the defender the same as a deflection?

They’re close cousins. Removing the defender captures or trades the guard off the board; a deflection only forces it to move. Either way the defended target is left to be won.

How do I use this in my games?

Before grabbing a defended piece, count its defenders and attackers. If one defender is doing all the work, look for a way to capture or trade it — then the target is free.

Related terms

Deflection
Tactics
Read ›
Overloading
Tactics
Read ›
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