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Premove

General · also: pre-move

A premove is an online feature that lets you enter your next move while your opponent is thinking, so it executes instantly when your turn comes.

Queens face off on the open d-file with Black to move. If Black trades on d1, Rxd1 is the reply White wants in every case, so White can premove it and spend no time at all; if Black plays anything else, the premove simply cancels.

During your opponent's turn you drag or click your intended reply, and the site queues it. The moment your opponent moves, your premove is played automatically if it is still legal, costing either nothing or a tenth of a second depending on the site. If it has become illegal, it is simply cancelled.

Premoves are the backbone of bullet and of blitz time scrambles. Obvious recaptures, forced king moves and long planned pawn pushes can all be queued, letting you play whole stretches of the game at essentially zero cost on the clock.

The danger is that a premove executes against any legal reply, not just the one you expected. Premoving a recapture into a zwischenzug, or a king move into a mating net, hands your opponent a free tactic. Queue a move only when it stays sensible against everything.

Frequently asked

Does a premove cost time?

It depends on the site: some charge one tenth of a second per premove, while on Lichess a premove costs nothing. Either way it is far faster than any human reaction, which is why premoving matters so much in bullet.

When should I not premove?

Whenever your opponent has a forcing option that changes the picture, such as a check, a capture or a promotion. If any legal reply would make your queued move bad, wait and look first.

Related terms

Bullet Chess
General
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Mouse Slip
General
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