Support d5 with ...c6, develop the light-squared bishop to f5 before ...e6 locks it in, then capture ...dxc4 at the right moment and complete a solid, harmonious setup.
Strengths
...c6 props up d5 the way ...e6 does in the QGD — but keeps the c8-bishop's diagonal open, so it never gets buried.
Getting the light-squared bishop out to f5 (or g4) before playing ...e6 is the whole point — no bad bishop, unlike the Queen's Gambit Declined.
The ...dxc4 capture isn't about winning a pawn — it's timed so that after White recaptures, Black has a free bishop and easy, comfortable development.
It's a sound, low-weakness structure: Black accepts a touch less space for a position that's very hard to crack.
Watch out for
Play ...Bf5 before ...e6 — lock the bishop in first and you've thrown away the Slav's whole advantage over the QGD.
Don't try to cling to the c4 pawn with ...b5 here: after a4 it usually overextends and White wins it back with a better game.
Drifting passively lets White's extra central space tell — finish development and castle rather than admiring the solid shell.
Learn the moves above, play them from memory, then spar the Slav Defense as Black against the computer — the moves you miss come back for review until you know them by heart. Want the full ideas, plans and FAQs? See the Slav Defense guide.