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Learn the Scotch Game

King's Pawn (1.e4 e5) · C45

Your goal: play the Scotch Game from memory as White — keep every move right for two weeks and it's mastered.
Choose a line — start with the main line
Watch the moves · play them from memory · spar: play the opening out against the computer.
You'll play White — watch each move, I'll explain.
Intro
1. e41… e52. Nf32… Nc63. d43… exd44. Nxd44… Nf65. Nxc65… bxc6

What you're training

Strike with d4 on move three to open the centre, recapture on d4 with the knight, and play a fast, piece-active game with a clear lead in development.

Strengths
  • 3.d4 opens the centre at once. Where the Italian and Ruy Lopez build slowly, the Scotch resolves the central tension immediately and frees both sides' pieces.
  • After the trades White's knight sits proudly on d4, a strong central square from which it eyes f5 and b5.
  • White usually gets the easier development and a small space edge; the plan is to finish developing, castle, and use the open lines.
  • The exchange Nxc6 followed by ...bxc6 hands Black doubled c-pawns but the bishop pair — a classic structure-versus-pieces trade-off to understand.
Watch out for
  • Don't skip the d4 break and drift into a slow set-up — the whole point of the Scotch is to open the centre on move three.
  • After 4...Nf6 the e4-pawn needs care; defending it clumsily (or losing it) throws away White's edge.
  • Recapturing toward the centre matters: meeting Nxc6 with ...bxc6 (not ...dxc6) is the standard choice because it keeps the d-file half-open and supports a later ...d5.

Learn the moves above, play them from memory, then spar the Scotch Game as White against the computer — the moves you miss come back for review until you know them by heart. Want the full ideas, plans and FAQs? See the Scotch Game guide.